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Carmen Sandiego's Great Chase Through Time
・ Carmen Sandiego's ThinkQuick Challenge
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Carmen Sandiego's Great Chase Through Time : ウィキペディア英語版
Carmen Sandiego's Great Chase Through Time

''Carmen Sandiego's Great Chase Through Time'' (previously ''Where in Time Is Carmen Sandiego?'') is a 1997 edutainment point-and-click adventure game developed by Brøderbund Software for Windows and Mac devices. It is a rebooted version of the 1989 time-travel title ''Where in Time Is Carmen Sandiego?'', making it the second ''Time'' video game in the ''Carmen Sandiego'' franchise. It was strongly influenced by the short-lived PBS game show of the same name, which in turn is a spin-off to the long-running successful game show ''Where in the World Is Carmen Sandiego?''. ''Time'' was published by Brøderbund, which previewed the game at the 1997 Toy Fair in New York City. After Brøderbund was sold to The Learning Company, the game was re-released with a minimal redesign, which included being renamed to its current title.
The game's narrative involves master thief Carmen Sandiego, who has used a time machine called the Chronoskimmer to plant her associates at key historical events, aiming to influence history by stopping these events from occurring. The objective of the game is to track down Carmen Sandiego and her henchmen by jumping through time tunnels that link historical periods together, and correct the course of history. The player visits well-known historical events, such as the signing of the Declaration of Independence and Lewis and Clark's expedition to the Pacific Northwest,〔 and meets historical figures including Queen Hatshepsut, William the Conqueror, and Yuri Gagarin.〔(【引用サイトリンク】 title=Carmen Sandiego's Great Chase Through Time CD educational software for kids. Carmen Sandiego's the Great Chase Through Time CD )〕 In each segment, or case, the player must interact with the culture and solve historical puzzles to catch Carmen's villains and retrieve the stolen item. At the end of case 18 the player locates the Chronoskimmer, thereby acquiring the tools to chase and capture Carmen for the final case.
''Carmen Sandiego's Great Chase Through Time'' received critical acclaim upon release, with praise particularly directed to its story, soundtrack, puzzle-solving and historical content. It was awarded Computer Edutainment Game of the Year in the 1998 D.I.C.E. Awards.
==Gameplay==
The game is a point-and-click adventure with a changeable cursor, drop down menus and on-screen icons. Players must identify on-screen "hot spots" in order to find items that will help their progress. In each case, the player must investigate clues to help a historical figure solve a problem, recover a stolen treasure, and capture a thief. The Good Guides are available to help the player to complete each challenge. The player also has access to the ACME Agent handbook supplied with the game, which contains hints and suggestions for solving the puzzles.〔 Each case involves a four-step process of identifying the theft, solving the problem, collecting the Carmen notes and arresting the thief.
When the player arrives in the new location at the start of each case, the accompanying Good Guide will provide some historical context, and mention any notable figures who will appear throughout the case. After clicking on a person, the player can proceed to interrogate them about their situation. If necessary, they may then re-ask any questions via rollover text to extract further information. Historical characters' responses guide the player toward that period's task. For example, Queen Elizabeth will refer to the unfinished Globe Theatre every time the player interacts with her, and the only dialogue option that progresses the case involves he/she offering to help rebuild it. It is later revealed that the player must memorize lines of verse from Shakespeare's plays, and then match stanzas from the banners on wall pieces with banners plastered across the holes in the unfinished wall. In the context of this level, Burbage keeps making excuses to avoid carrying the wall pieces and fitting them into the wall, leaving the player to do it instead.〔
Items must be collected and moved round the screen or placed in the inventory box to complete cases.〔(【引用サイトリンク】 title=Carmen Sandiego's Great Chase Through Time )〕 Characters will either offer the player objects, or the player must seek out items that can be taken. Collectible items can be kept for later use by dragging the object into the Inventory box. Players must also look for scraps of the Carmen Notes, which describe where each thief will hide. These notes have each been torn into three pieces to make them more difficult to find. The player must click on the scraps of paper to assemble them into a whole note. Once all the pieces of the Carmen note are found, the ACME handcuffs (known as Time Cuffs) activate and the player can decode Carmen's message to deduce her henchmen's location.〔 Using the Time Cuffs on the relevant object reveals the thief, which the Good Guide then arrests.〔 After twice capturing each crook (with one exception), the player pursues Carmen herself.〔
The player can access The Chronopedia, a historical guide that provides information about each time period and its important people, places, maps and events.〔〔〔 Each Good Guide carries a section of the Chronopedia, and gives the player the relevant chapter upon arrival in each time period.〔 All the text within the Chronopedia was reviewed and approved by Encyclopædia Britannica.〔(【引用サイトリンク】 title=Carmen Sandiego's Great Chase Through Time )〕 The information may be used to decipher Carmen's notes.〔〔
The gameplay mechanics change once the player retrieves the Chronoskimmer at the end of Case 18, which sees Carmen relinquishing her stolen item to the player. Instead of staying within the same time period for the duration of the final case, the player now follows clues at each location to work out where to go next. This is a return to the 1989 version of ''Time'' mechanic. Though the player now has the ability to travel to any period in history whenever they like, Carmen may only travel to time periods that she has already visited, and therefore the game restricts the player to the time periods of the previous cases. Parts of the screen previously occupied by Carmen's notes and in-game collectible items are replaced with the Chronoskimmer slider and the travel button. Throughout this case, the player receives help from all five ACME Good Guides. Originally, players could visit a themed website for "more in-depth learning" about the cultures visited in the game, which included "articles from Brittanica, hints, and a feedback area". The site, along with the other Carmen Sandiego pages created by Broderbund Software and maintained by The Learning Company, were shut down in 2005.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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